The stream environment was basically a replication of Stream version 1, but with a wider deeper river, a darker ground and grass texture and a deeper blue tint to the lighting.
The water in the stream had to be much more ferocious than the scene before, though I had issues with the speed of it at points, as it seemed to tie velocity and speed to the depth of the waves, which meant I had to juggle the averages between the two.
The scene had many piecemeal and hidden components, and was initially designed to actually stretch during the shots.
This was later scrapped, and so many of those additions went unused.